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Play­For­ward: Elm City Stories



Target Audience
  • Middle School
  • Teen
  • iOS

The Challenge: How can Yale’s play2Prevent lab focus on the use of play,” in the form of video game play, for the purposes of health promotion, risk reduction, social good, and educa­tional inter­ven­tions?

The Solution: With funding from the NICHD, Yale’s p2P lab partnered up with Schell Games to create a game that would help improve the decision-making abilities of players. It focused on issues involving HIV/​AIDS awareness and preven­tion.

The Results: Play­For­ward: Elm City Stories has been in clinical trials and longi­tu­dinal studies since 2013. Since the game was released, Schell Games has been working on addi­tional updates for the center.

In September 2017, study results were published in the Journal of Medical Internet Research that suggested that teenagers who played Play­For­ward: Elm City Stories had improved attitudes towards sexual health and an increase of sexual health knowledge than the control group of teens who didn’t play.

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